Butterfly Effect: Evolve Your Present

Saturday, February 17, 2007

New battle system again!

Okay, so we've determined that our biggest problem is juggling all the math created by modifiers (evolution cards, negative numbers designed to weaken/balance species, etc). Our goal, therefore, is to remove as much math as possible, while still allowing for balance between species and modification using evolution cards.

So, each species has a number assigned to it (a positive number, 0-3 or something). When a battle occurs, each person rolls a dice and then adds the species' number to their dice roll. The one with the largest total wins the fight.

To keep track of species' numbers, the board will include a slider next to each species. That way, the number can easily be changed by evolution cards, and it's easy for the player and their opponent to keep track of how strong each species is.

So, to implement this new system, we need to do these things:
1. Assign each species their base number (1 for white species, 2 for green species, 3 for red species), and change the cards such that each animal has a "Strength" attribute, rather than Health or Attack or whatever.
2. Construct sliders on the board
3. Modify evolution cards such that they don't talk about changing health/attack/whatever. All evolution cards should only have modifiers to the "Strength" attribute.

Al, if this is confusing for you, give me a call. Also, if there are too many changes to the cards for you to handle (being out of town and all), just send me your existing PSD's and I'll take care of making the changes.

Okay, I think that covers it. Ready? BREAK!

--Diana

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