Butterfly Effect: Evolve Your Present

Monday, February 12, 2007

Big Trouble in Little China

EDIT: For some strange reason, the playtesting notes from Saturday were posted, but only showed up in the side bar as an external link. Weird. Well, they've been reposted and should now show up on normally. Here is a breakdown of some of the stuff that was important to change in the rules:

In the case of a tie, the attacker wins. This is done otherwise there is too slim a chance to defeat some cards, especially with buffs on them.

We are ramping down the cities to two in both the past and the present and centralizing them closer to each other in the center of the board. This is a result of looking at all three games and determining that the play time was far too long for one round. While game three with one city in the past and two in the present was close, it still took about 34 min to finish one game. This creates more space around the gameboard, or the illusion of it, as there will be more empty space that players can move, but will probably not place creatures there for strategy.

We need to distinguish if something has evolved or not based on some sort of marker on the board.

Animal and Plant cards on the template will be colorized at this moment depending on the color of the push pins that will represent them, this will be the easiest solution to color coding at this moment.

Attack will be resolved for intersecting pieces, not adjacent.

The Stench card is useless and needs to be reworked with the current rules.

The Vines card wil be powered down to an area of effect of 1 hex instead of two.

The Mandragora and Cattle Cards will have their power reduced to +1 instead of +2

Viper will be changed to Snake to avoid confusion in the field.

The Wheat and Hawk Cards will have their move reduced to 2, effectively making them the middle of the road -2/2 card. However, this slighlty unbalances the Iris and Snake, which has a -1 to attack and 3 defense, effectively making it take up the same niche as the Lion and Palm cards.

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