Butterfly Effect: Evolve Your Present

Sunday, February 11, 2007

Rules v3.0

Butterfly Effect

Premise: Ra, the almighty Sun God, has proposed a contest: decide which is better, plants or animals. You, as either Bast (on behalf of the animals) or Osiris (on behalf of the plants) must establish populations of your subject species (both in the past and in the present), evolve those species, control territory, and be the first to gain control of 2 of Ra’s 3 designated cities.

Initial setup: Each player draws five cards, and is given one each of their three species. Players roll to see who goes first, and take turns alternating placing pieces on the board on green spots only until each player has three.

Time Travel: In a given turn players can choose to act in the past or present. Playing in the past will create a ripple effect on the board creating more of the species in the present based on that species reproduction pattern (pictured on each species card). This reproduction will occur on the following turn after a player initially plays a species card in the past. The reproduction patterns also work as a death pattern for when a species is defeated in the past – all game pieces of the species killed within the pattern are defeated.

Battle: There will often be cases wherein you and your opponent will be competing for the same space on the board. In these cases, your disagreement will be settled via a dice roll. The player who initiates the challenge must roll a number that is higher than or equal to the defender’s species’ health number (2 for a hawk, 4 for a palm tree, etc). Certain evolutionary traits enhance the defense and attack abilities of species.

Card types:
Evolution:
From time to time, you will draw evolution cards, which can permanently add new abilities to your base species. Each evolution card may only be played once, and on one species. If all of that species dies on both boards, all current evolution cards are permanently removed.
Species: These cards are one of the four species available to the type of life form that you have chosen. Playing one of these cards allows the player to put another piece on the board for that species in the past or present.

Movement: Pieces can be moved based on the “move” number on a species’ card. This number acts as a maximum movement number – the player may choose to move a piece less than its movement ability. For example: a hawk (with movement of 2) can move up to 2 spaces.

Turn breakdown (go through these steps in order, skipping 1 and 2 where appropriate):
1. Draw cards until there are 5 in your hand.
2. Place an evolution card on a species if so desired or possible.
3. Do one of the following (in the past or present):
- Play a species card and place a piece on the board.
- Move a piece on the board.

End Condition: When one player controls one of Ra’s key cities in the present and one in the past and holds these cities for two turns, the player wins.

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