Butterfly Effect: Evolve Your Present

Tuesday, February 06, 2007

Playtest #1 Notes ver. Ryan

So I figure it's best if we each write what we got out of today's play session.

Without any delay here I go:

  • I feel we had too much dialogue at the beginning to make the player's understand the basic premise of our game. At this stage in the game it's fine but we will definitely have to solidify our rule-set so that next round we can ideally sit back and watch the magic happen. Some rules that the players found confusing included:
    • only one unit can occupy any given space.
    • definition of the win condition
    • the retaliation rule (after a player gets the two cities...)
  • The set-up of our game is confusing. We need to find a way to simplify this. We have discussed many different ways to do this so it's not that big of an issue.
  • Next iteration needs to contain color-coding for the different species so that at any given glance at the board anyone can assess the current state of the game (i.e. are the animals dominating?)
  • Maybe we can find a way to simplify our game so that it moves faster - maybe only doing one action per turn so that actions is continually transitioning between the players
  • The number of moves stated on a card should be the maximum number of spaces that figure can move. Do we want the player to have the option to only move one space?
  • We need to come up with a clear template (much like the base species card sheet). One idea I had was to have a single template form that both players share. As the players play evolution cards they are placed on this global template.
  • It would be ideal to come up with an easy grid that allows for easy piece transiation from past to present (maybe a labeling system i.e. hex spot A-1, B-2, C-5, etc.)

That's all I have for now. Any thoughts?

- Ryan

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