Original Idea Backlog
CTIN 488-Team Brainstorm
Lily Chang
Andre Clark
Ryan Dumouchelle
Diana Hughes
Al Yang
lilycheng.usc@gmail.com
dumouche@usc.edu
Title: Butterfly Effect
Logline: Evolve your present
Target Audience: Anyone with a junior high education
Platform: Personal Computer/Online
What does the player do?:
*Placement and management of resources
-Control Resources
-time (magic)
-territory
-natural resources: water, sunlight, minerals
-humans as a chaos factor
-water
-sunlight
-minerals
*Plant seeds, control population, sabotage, manipulate
*Travel through time-magic
-Amount of time-magic available is based on health of
your species in the present.
Who is the player character: Sprite, Dryad, Nature Spirit, etc.
Constantly changing world, character actions accrue ever 2-3 weeks.
GM's keep track of human balance.
Experience and wins add points to further evolution, able to take
evolution in fantastic directions. i.e metal plants, animals with
photosynthesis.
Board Game Ideas
2 Boards, 1 Past 1 Present (for now)
Control territory and gain resources
-establishing bases
-resources aquired via card draw/implementation
-character stat, evolve cards/chaos cards
Win Conditions?
time conditions?
resource conditions?
Resources?
Evolutionary cards, different species, attach attribute cards.
4 boards, ripple effects from one board to another.
Updating system that is simple and updates from
concurrent time periods.
Lily Chang
Andre Clark
Ryan Dumouchelle
Diana Hughes
Al Yang
lilycheng.usc@gmail.com
dumouche@usc.edu
Title: Butterfly Effect
Logline: Evolve your present
Target Audience: Anyone with a junior high education
Platform: Personal Computer/Online
What does the player do?:
*Placement and management of resources
-Control Resources
-time (magic)
-territory
-natural resources: water, sunlight, minerals
-humans as a chaos factor
-water
-sunlight
-minerals
*Plant seeds, control population, sabotage, manipulate
*Travel through time-magic
-Amount of time-magic available is based on health of
your species in the present.
Who is the player character: Sprite, Dryad, Nature Spirit, etc.
Constantly changing world, character actions accrue ever 2-3 weeks.
GM's keep track of human balance.
Experience and wins add points to further evolution, able to take
evolution in fantastic directions. i.e metal plants, animals with
photosynthesis.
Board Game Ideas
2 Boards, 1 Past 1 Present (for now)
Control territory and gain resources
-establishing bases
-resources aquired via card draw/implementation
-character stat, evolve cards/chaos cards
Win Conditions?
time conditions?
resource conditions?
Resources?
Evolutionary cards, different species, attach attribute cards.
4 boards, ripple effects from one board to another.
Updating system that is simple and updates from
concurrent time periods.
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