Butterfly Effect: Evolve Your Present

Saturday, February 10, 2007

Round 1
Rules being tested: one action per turn, no cost for going through time, automatic reproduction, player-chosen setup, win condition is 2 cities in the present (held for two turns)

SNAKE IN A BOX. INTRODUCE YOU TO MY COOOBRA.

Ryan evolves Hawk using Thick Hide; moves Hawk to capture one city.

Al evolves Wheat with Camouflage; moves Wheat to capture one city.

Ryan answers his cell phone, discreetly.

Ryan places one Hawk on the board.

Al places one Wheat on the board.

Ryan confronts a Hawk with Wheat; does not succeed, removes Hawk from board.

Al moves Wheat to capture a second city. Automatic win because Ryan can't get there next time.

Conclusions: Evolution cards and fast species are very attractive. No incentive to play in the past. Gameplay is moving much more quickly, so the rate is much improved. Hawk and wheat move too quickly (can get to a city in one turn).

Round 2
Rules being tested: one action per turn, no cost for going through time, automatic reproduction (but pieces in Past do not disappear), player-chosen setup, win condition is 2 cities in the present (held for two turns), win condition = two cities in both Past and Present, Hawk and Wheat knocked down to 2 spaces per move.

Present: Ryan evolves Hawk using Giantism (we all approve of this card). Moves Hawk 2 in the Present.

Present: Al evolves Palm Tree using Vines. PROBLEM: vines reduces movement of any animal by 1, but Lion's move is already 1, so effectively the Lion is stuck in that scenario. Al attacks Hawk with an Iris: Al is not victorious.

Past: Ryan plays a Cattle card, such that it will reproduce (at the beginning of his next turn).

Past: Al places a Palm Tree.

Present: Ryan's cattle spreads. Cannot move them, because of the vines of Al's Palm Tree. Ryan takes one city using a Hawk.

Present: Al's Palm Tree reproduces. Much confusion ensues about the Palm's reproduction pattern.
Past: Al places a Palm tree on the board.

Past: Ryan places a Lion on the board.

Present: Al's Palm Tree reproduces. Reproduction causes fight with a Viper: Al wins, Viper leaves the board.
Present: Al evolves Wheat using Camouflage. Moves Wheat on the board.

Suggestion: If you kill every member of a species in any time period (past or present), all evolution applied to the species is nullified.

Present: Ryan's Lion reproduces. His name is Simba. THAT'S WHAT SHE SAID. Ryan evolves Lion using Wings. Takes one city using Lion.

Possible win conditions to test in later rounds: one city in the past, two in the present; three in any time period

Past: Al places Wheat on the board.

Past: Ryan decides to use Cattle, realizes that it is still tied down by Palm (vines). Places a Hawk on the board.

Present: Al's Wheat reproduces, causes automatic conflict with Lion: Wheat loses. Al Evolves Iris using Bark.
Past: Al places Iris on the board.

Ryan plays Parasite, takes Camouflage (formerly on Wheat), places it on Hawks.
Present: Hawk reproduces.
Past: Ryan moves Hawk across board.

Al is boned.

Present: Iris reproduces. Causes automatic conflict with Hawk: Iris loses.
Past: Moves Iris, fights Hawk: Iris loses. No reproduction will result (also no future destruction).

Ryan is a cheater face. He also has shifty eyes.

Past: Ryan moves Hawk to capture one city.

Past: Al places Iris on the board.

Past: Ryan places Hawk on the board.

Diana and Lily are ravenous.

Present: Al's Iris reproduces. Al evolves Iris with Thorns.
Past: Al places Iris on the board.

Present: Ryan's Hawk reproduces. Ryan now has a Hawk Hoard. A Hawk Herd. A freaking lot of Hawks.
Past: Ryan moves Hawk across the board.

Present: Al's Iris reproduces, causes automatic conflict with Hawk: Iris loses.
Past: Al attacks Hawk with Iris: Iris wins. Al rejoices (quietly)

Past: Ryan places a Hawk on the board.

Past: Al moves Iris across the board.

Present: Ryan's Hawk reproduces. Note: flying ability of Hawk and Wheat has not come into play yet.
Past: Ryan moves Hawk across the board.

Current standing: Ryan has two Present cities, one Past, and is poised to fight Al for another Past city. If he succeeds, none of Al's pieces are close enough to retake the Past city. Therefore, Al should try to take a Present city.

Present: Al attacks Hawk in city with Iris: Iris loses.

Past: Ryan's Hawk challenges Iris for control of a city: Hawk wins.

Present: Al attacks Lion with Iris: Iris loses.

Ryan is the winner!

Conclusions: Tooooooo long (40 minutes, yikes!). Need to reduce win condition. Change placement of cities, such that there are two in the past, three in the present. Win condition would be taking two in the present, one in the past. Would like to see a round where players start in the past, to see if this increases influence of evolution.


Round 3
Rules being tested: one action per turn, no cost for going through time, automatic reproduction (but pieces in Past do not disappear), player-chosen setup, win condition is 2 cities in the present, one in the past, there are only 2 cities in the past

Present: Ryan, Evolve Spines on Snake. Attack Palm, lose.

Lily evolve Iris, Poison. Place palm tree in the past.

Ryan places Hawk in the past.

Lily's Palm Trees Reproduce, Evolve Palm with Vines. Places Mandrake in the past.

Ryan's hawk reproduces. Attacking (due to propagation) Hawk with Wheat. Hawk Wins, Hawk attacks Palm, Hawk Wins. Moving hawk in past.

NOTE: TIES WILL ALWAYS RESULT IN THE WIN OF THE ATTACKER.

Lily's Mandrake propagates and attacks Hawk, Mandrake wins, Propagating on another hawk, Mandrake Wins. Moved Mandrake in present onto hawk, mandrake wins.

Ryan places Cattle in the past. Parasite card, takes vines and places on cattle.

Lily places Giantism on wheat. Places wheat in the past.

Ryan propagates cattle. Cattle onto Mandrake, Cattle Wins. Cattle in past attacks Mandrake.

Lily propagates wheat onto hawk, wheat loses, Lily propagates onto Cattle, wheat wins. Places Iris in the past.

Ryan evolves venom on hawk. Places a Lion in the past.

NOTE: CHANGE VIPER TO SNAKE

Lily moves Palm to city in present.

NOTE: Rearrange cities in the past to allow for more flexibility of movement.

Ryan's Lion Propagates and attacks Palm, Palm wins. Ryan moves cattle in the present and attacks wheat, cattle wins.

Lily propagates Iris, places wheat in the past.

NOTE: Get something to represent, not propagated yet.

NOTE: Get a board with two cities in the past and the present.

NOTE: Reduce power of vines to 1 hex.

Ryan attacks Iris with Cattle, Iris wins, destruction of Iris pattern in present.

Lily propagates Wheat, moved wheat in past.

Ryan moves Cattle to attack wheat in the present.

Lily moves Wheat onto past city.

30 Minute Mark

Ryan moves Cattle onto present City.

Lily moves wheat onto present city, declares win state.

Lily Wins.

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