Discussion: Evolution Cards
So as we have done a whole heck of a lot of changes, another thing we now need to consider is the balance of the evolution cards.
Before the evolution cards would add or subtract from different attributes of each species. As we discovered in the second playtest session this was too much for the players to handle. We noticed that the players would end up with situations where a player would perform multiple calculations (i.e. 4-2+1+2) to even determine if they won or lost a battle. Though this worked for us when we were playtesting it because of our familiarity with the system it was not something a player new to the game could handle with ease.
To solve this, we think it would be best to have only four types of evolution cards. These would be:
Thoughts?
-Ryan
Before the evolution cards would add or subtract from different attributes of each species. As we discovered in the second playtest session this was too much for the players to handle. We noticed that the players would end up with situations where a player would perform multiple calculations (i.e. 4-2+1+2) to even determine if they won or lost a battle. Though this worked for us when we were playtesting it because of our familiarity with the system it was not something a player new to the game could handle with ease.
To solve this, we think it would be best to have only four types of evolution cards. These would be:
- Camouflage (Must have total strength of 4 or higher to beat card)
- Wings (+1 Movement)
- Parasite (Steal an opponents evolution card)
- Spines (+1 Strength)
- 1 Camouflage card
- 1 Wings Card
- 2 Parasite Cards
- 3 Spines Cards
Thoughts?
-Ryan
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