Butterfly Effect: Evolve Your Present

Saturday, February 17, 2007

Oh, the changes.

Okay, so. Notes based on playtests, our chat with Dan, and our discussions of how to fix problems that came up.

-As mentioned in a previous post, there is too much math! See that post for changes to the combat system, cards, and board.

-Animals need to be color-coded (weakest to strongest, same color system for both players) so that they're easier to keep track of.

-Avatar mats need to be standardized using the new color system, so that you can tell at a glance what the state of your and your opponent's species is.

-Minor thing, but change the board to read "Past" and "Present", rather than all that Fertile Crescent stuff

-The rules are straight up confusing. Best solution? Illustrations. Most of the time, our written rules confuse players, but as soon as we demonstrate to the players what to do, it's really easy. Let's see if pictures will be enough to take us out of the explaining process.

So, now some pictures:

New Osiris mat (note the updated plant species):

New Bastet mat (note the updated animal species):



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